
So I wanna make games now? Why? I have a career already!
Learning to make games (especially the programming and design) has been the most rewarding experiences since starting my animation career two plus decades ago. I’ve made comics, shorts, pilots, wrote, storyboarded, designed and even ran whole shows. I’ve learned about every aspect of animation and production, so why be an idiot and throw it all away?
See, the one thing I’m learning as I grow older is there is no such thing as wasted time. Yes, you put your heart and soul into projects just to see them go nowhere, but they are still experience.
What did you learn?
What worked?
What didn’t?
What will you do differently next time?
Why is life so hard?
(I don’t know why life is so hard, please don’t ask again.)
So, when I set out to learn to make my first game, I don’t think I even spent more than one minute deciding to make a game based on my long time webseries called Life In The Analog Age.

When I was about 2 weeks into making the game is when I realized that this is not that different from animation, it’s just another way to tell a story. Yes, it’s a lot more technical, more fragile, but just storytelling!
The game was released, shared, reviewed, and played thousands of times.

The game is technically very limited, but what everyone is drawn to isn’t the gameplay or the graphics, it’s the concept, the feel, the story. The EXACT SAME THINGS that made the webseries popular!
For me, building on what you know is being open to learning from every experience, even bad ones. This leads to good things, or at least things that you can say “I learned so much from that…”.
Just make sure to not make the same mistakes over and over again or you’re an idiot.
Bonus gift!
For you, my newsletter readers, here’s a copy of one of my first Life In The Analog Age minicomics: Creative. I think it’s relevant to this specific newsletter. Enjoy!
Next time: updates!